Why people fall off Fire Emblem's tactical RPG train is one of the reasons others can't wait to board: stakes are high and consequences of failure are real, all because of the novel notion that death is, get this, permanent. Expanding the base tends to mean dulling its claws, and the risk is that it'll no longer sink them in as deep. Take Fire Emblem, possibly the most hardcore of Nintendo's franchises - not "hardcore" in the nonsense term of it appealing primarily to a traditional gaming audience, but because it is by its very nature a beautifully unforgiving beast. A hint of trepidation arises whenever the "Powers That Be" decide that "Your Cool Thing" needs a bigger audience, primarily because "What They Like" and "Why You Like It" don't always mesh.
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